dgVoodoo WIP only version
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WIP95:
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Changes compared to v2.82.3

- Fixing vertex clipping in D3D5 (regression) (Jet Moto)
- Refactoring a lot of code in DDraw to implement resource sharing, to be compatible with MS DDraw (flashing screen in Colin McRae Rally 2)
- Fixing DDraw clipped cursor problem (like with the config app of game Driver)
- DD/D3D/8/9 frontend objects consumes less memory
- Removing paletted texture format support of the GF9800 virtual card
- Fixing a potential D3D8/9 swapchain leaking bug
- Implementing some missing validation in D3D Draw methods
- Fixing a clip coordinate space bug with sst origin lower left in Glide3+
- Adding a new option DirectXExt\D3D12BoundsChecking (try it if you run into a GPU crash with D3D8/9)

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WIP95.1:
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- Fixing a D3D9 frontend bug (The Mark)
- Fixing stenciling without a stencil plane in the D3D12 DX backend (Test Drive Unlimited 2)
- Fixing potential descriptor corruption with sRGB textures in the D3D12 DX backend (Test Drive Unlimited 2)
- Some minor refactoring in the DX frontent/backends
- Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles)

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WIP95.2:
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- Fixing a bug in the ps.3.0 shader code translator (FFXIII crash)
- Fixing a bug in the D3D12 backend related to compressed textures (FFXIII Lightning Returns crash)
- Fixing a DX frontend bug causing missing cutscenes (Ascension to the Throne)
