[PACENOTE::90_LEFT]
Sounds=3
Snd0=90_left1
Snd1=90_left2
Snd2=90_left3
[PACENOTE::90_RIGHT]
Sounds=3
Snd0=90_right1
Snd1=90_right2
Snd2=90_right3
[PACENOTE::AND]
Sounds=2
Snd0=And1
Snd1=And2
[PACENOTE::BRIDGE]
Sounds=1
Snd0=Bridge
[PACENOTE::BUMP]
Sounds=2
Snd0=Bump1
Snd1=Bump2
[PACENOTE::CARE]
Sounds=1
Snd0=Care
[PACENOTE::CAUTION]
Sounds=1
Snd0=Caution
[PACENOTE::CAUTION_WATER]
Sounds=1
Snd0=Caution_water
[PACENOTE::CUT]
Sounds=2
Snd0=Cut1
Snd1=Cut2
[PACENOTE::DONTCUT]
Sounds=2
Snd0=dontcut1
Snd1=dontcut2
[PACENOTE::EASYLEFT]
Sounds=4
Snd0=easy_left
Snd1=easy_left1
Snd2=easy_left2
Snd3=easy_left3
[PACENOTE::EASYRIGHT]
Sounds=5
Snd0=easy_right
Snd1=easy_right1
Snd2=easy_right2
Snd3=easy_right3
Snd4=easy_right4
[PACENOTE::FASTLEFT]
Sounds=4
Snd0=fast_left
Snd1=fast_left1
Snd2=fast_left2
Snd3=fast_left3
[PACENOTE::FASTRIGHT]
Sounds=4
Snd0=fast_right
Snd1=fast_right1
Snd2=fast_right2
Snd3=fast_right3
[PACENOTE::FINISH]
Sounds=1
Snd0=finish
[PACENOTE::FORD]
Sounds=1
Snd0=ford
[PACENOTE::HAIRPINLEFT]
Sounds=3
Snd0=hairpin_left1
Snd1=hairpin_left2
Snd2=hairpin_left3
[PACENOTE::HAIRPINRIGHT]
Sounds=3
Snd0=hairpin_right1
Snd1=hairpin_right2
Snd2=hairpin_right3
[PACENOTE::INTO]
Sounds=2
Snd0=into1
Snd1=into2
[PACENOTE::JUMP]
Sounds=2
Snd0=jump1
Snd1=jump2
[PACENOTE::KLEFT]
Sounds=3
Snd0=k_left1
Snd1=k_left2
Snd2=k_left3
[PACENOTE::KRIGHT]
Sounds=3
Snd0=k_right1
Snd1=k_right2
Snd2=k_right3
[PACENOTE::LONG]
Sounds=2
Snd0=long1
Snd1=long2
[PACENOTE::MAYBE]
Sounds=2
Snd0=maybe1
Snd1=maybe2
[PACENOTE::MEDIUMLEFT]
Sounds=4
Snd0=medium_left1
Snd1=medium_left2
Snd2=medium_left3
Snd3=medium_left
[PACENOTE::MEDIUMRIGHT]
Sounds=4
Snd0=medium_right
Snd1=medium_right1
Snd2=medium_right2
Snd3=medium_right3
[PACENOTE::NARROWS]
Sounds=2
Snd0=narrows1
Snd1=narrows2
[PACENOTE::OVERCREST]
Sounds=2
Snd0=overcrest1
Snd1=overcrest2
[PACENOTE::TIGHTENS]
Sounds=2
Snd0=tightens1
Snd1=tightens2
[PACENOTE::TIGHTENSBAD]
Sounds=2
Snd0=tightens_bad1
Snd1=tightens_bad2
[PACENOTE::TWISTY]
Sounds=1
Snd0=twisty
[PACENOTE::WIDEOUT]
Sounds=2
Snd0=wideout1
Snd1=wideout2
[PACENOTE::PLUS]
Sounds=1
Snd0=plus
[PACENOTE::MINUS]
Sounds=1
Snd0=minus
[PACENOTE::ONTO]
Sounds=1
Snd0=onto
[PACENOTE::FLATRIGHT]
Sounds=1
Snd0=flat_right
[PACENOTE::FLATLEFT]
Sounds=1
Snd0=flat_left
[PACENOTE::GOSTRAIGHT]
Sounds=1
Snd0=go_straight
[PACENOTE::KEEPRIGHT]
Sounds=1
Snd0=keep_right
[PACENOTE::KEEPLEFT]
Sounds=1
Snd0=keep_left
[PACENOTE::KEEPMIDDLE]
Sounds=1
Snd0=keep_middle
