[TextureInfo]
NumTextures=29
Texture0=GRASS1.dds
Texture1=TTPO1.dds
Texture2=TREES.dds
Texture3=BUILD_1.dds
Texture4=BUILD2.dds
Texture5=OTPT_1.dds
Texture6=OTPT2.dds
Texture7=panorama.dds
Texture8=TTPO2.dds
Texture9=GRASS8.dds
Texture10=GRASS7.dds
Texture11=GRASS6.dds
Texture12=GRASS5.dds
Texture13=GRASS4.dds
Texture14=GRASS3.dds
Texture15=GRASS2.dds
Texture16=GRASS10.dds
Texture17=GRASS9.dds
Texture18=GRASS11.dds
Texture19=GRASS12.dds
Texture20=OBJECTS1.dds
Texture21=ObjectTextureTransparent.dds
Texture22=RS.dds
Texture23=FENCE_MARSHALL.dds
Texture24=Banners.dds
Texture25=START_CLOCK.tga_0.dds
Texture26=START_CLOCK_REDLIGHT_ON.dds
Texture27=START_CLOCK_GREENLIGHT_ON.dds
Texture28=START_CLOCK_DIGITS_PLACEHOLDER.dds
NumShadowTextures=21
ShadowTexture0=shadow_0.dat
ShadowTexture1=shadow_1.dat
ShadowTexture2=shadow_2.dat
ShadowTexture3=shadow_3.dat
ShadowTexture4=shadow_4.dat
ShadowTexture5=shadow_5.dat
ShadowTexture6=shadow_6.dat
ShadowTexture7=shadow_7.dat
ShadowTexture8=shadow_8.dat
ShadowTexture9=shadow_9.dat
ShadowTexture10=shadow_10.dat
ShadowTexture11=shadow_11.dat
ShadowTexture12=shadow_12.dat
ShadowTexture13=shadow_13.dat
ShadowTexture14=shadow_14.dat
ShadowTexture15=shadow_15.dat
ShadowTexture16=shadow_16.dat
ShadowTexture17=shadow_17.dat
ShadowTexture18=shadow_18.dat
ShadowTexture19=shadow_19.dat
ShadowTexture20=shadow_20.dat
NumSpecularTextures=0

[GRASS1.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[TTPO1.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=true
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[TREES.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[BUILD_1.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[BUILD2.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[OTPT_1.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[OTPT2.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[panorama.dds]
MipLevels=6
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[TTPO2.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=true
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS8.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS7.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS6.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS5.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS4.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS3.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS2.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS10.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS9.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS11.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[GRASS12.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[OBJECTS1.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[ObjectTextureTransparent.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[RS.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[FENCE_MARSHALL.dds]
MipLevels=3
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[Banners.dds]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[START_CLOCK.tga_0.tga]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[START_CLOCK_REDLIGHT_ON.tga]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[START_CLOCK_GREENLIGHT_ON.tga]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[START_CLOCK_DIGITS_PLACEHOLDER.tga]
MipLevels=3
Dynamic=true
OpacityMap=true
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT3

[DefaultBadWeather]
Code3=3
Code4=4
Code5=3

