[MATERIALS]
count=174
MAT_0=Haywood_Club\Materials\road\gravel\wb_real_gravel001
MAT_1=PLPTexturesPack\Materials\dirt_grayrocky-mossy_df_-blend0
MAT_2=PLPTexturesPack\Materials\RealRock16BoH-blend0
MAT_3=Haywood_Club\Materials\ground\gravel\wb_brown_sandy_gravel0051-blend9
MAT_4=Default\Materials\Ground\Gravel\Gravel001-blend72
MAT_5=Haywood_Club\Materials\ground\gravel\wb_brown_sandy_gravel0051-blend0
MAT_6=PLPTexturesPack\Materials\brick_mur
MAT_7=PLPTexturesPack\Materials\dirt_grayrocky-mossy_df_
MAT_8=Ennis_Extras\Materials\Ripple\ripple003
MAT_9=SmesPack\Materials\Objects\vlajkaIT\mat1
MAT_10=PLPTexturesPack\Materials\cement_asphaltscales-01_df_
MAT_11=PLPTexturesPack\Materials\growth_weirdfungus-03_df_
MAT_12=SmesPack\Materials\Objects\Start\mat2
MAT_13=SmesPack\Materials\Objects\Reklama\mat5
MAT_14=SmesPack\Materials\Objects\vlajkaFR\mat1
MAT_15=Default\Materials\Wall\Cement\Cement005
MAT_16=Haywood_Club\Materials\wall\misc\wb_timber_panel001
MAT_17=SmesPack\Materials\Objects\camtovers\mat1
MAT_18=PLPTexturesPack\Materials\cement_colorfullsquirrely_df_
MAT_19=Haywood_Club\Materials\wall\club\wb_club_wall001
MAT_20=SmesPack\Materials\Objects\Reklama\mat0
MAT_21=TexturesJanvier\Materials\Gravier\023terresable
MAT_22=Ennis_Extras\Materials\Ripple\ripple006
MAT_23=Ennis_Extras\Materials\Ripple\ripple001
MAT_24=SmesPack\Materials\Objects\vlajkaCZ\mat1
MAT_25=PLPTexturesPack\Materials\asphalt_crackyscales-03_df_
MAT_26=Ennis_Extras\Materials\Wall\Guardrail\guardrail_ennis001
MAT_27=SmesPack\Materials\Objects\most\mat0
MAT_28=SmesPack\Materials\GRASSA01
MAT_29=GreatBritain(RBR)\Materials\Objects\Rock10_huge\mat0
MAT_30=GreatBritain(RBR)\Materials\Objects\Fence01c_end\mat0
MAT_31=GreatBritain(RBR)\Materials\Objects\Fence01a_pattern\mat0
MAT_32=cintas_lp\Materials\Objects\palo_cinta\mat0
MAT_33=GreatBritain(RBR)\Materials\Objects\Rock09_large\mat0
MAT_34=GreatBritain(RBR)\Materials\Objects\Fence02b_pole\mat0
MAT_35=GreatBritain(RBR)\Materials\Objects\Fence01b_pole\mat0
MAT_36=Default\Materials\Objects\Roadside\PowerPole
MAT_37=Default\Materials\Objects\Roadside\Powerlines
MAT_38=GreatBritain(RBR)\Materials\Objects\Phonepoleline_pattern\mat0
MAT_39=GreatBritain(RBR)\Materials\Objects\Phonepoleline_pattern\mat1
MAT_40=GreatBritain(RBR)\Materials\Objects\Phonepole\mat0
MAT_41=GreatBritain(RBR)\Materials\Objects\Barrack01\mat0
MAT_42=GreatBritain(RBR)\Materials\Objects\Farm01_b\mat0
MAT_43=GreatBritain(RBR)\Materials\Objects\Car01\mat0
MAT_44=GreatBritain(RBR)\Materials\Objects\Car02\mat0
MAT_45=GreatBritain(RBR)\Materials\Objects\Jeep01\mat0
MAT_46=GreatBritain(RBR)\Materials\Objects\Farm01_a\mat0
MAT_47=GreatBritain(RBR)\Materials\Objects\Shelter\mat0
MAT_48=GreatBritain(RBR)\Materials\Objects\Wood_branch02\mat0
MAT_49=GreatBritain(RBR)\Materials\Objects\Rock01_gravel_group\mat0
MAT_50=GreatBritain(RBR)\Materials\Objects\Rock03_small\mat0
MAT_51=GreatBritain(RBR)\Materials\Objects\Rock05_medium_group\mat0
MAT_52=GreatBritain(RBR)\Materials\Objects\Plant03\mat0
MAT_53=GreatBritain(RBR)\Materials\Objects\Rock04_medium_group\mat0
MAT_54=cintas_lp\Materials\Objects\cinta4\mat0
MAT_55=cintas_lp\Materials\Objects\cinta4\mat1
MAT_56=GreatBritain(RBR)\Materials\Objects\Rock07_big\mat0
MAT_57=GreatBritain(RBR)\Materials\Objects\Rock08_large\mat0
MAT_58=GreatBritain(RBR)\Materials\Objects\Roadsign_finish02\mat0
MAT_59=GreatBritain(RBR)\Materials\Objects\Roadsign_finish01\mat0
MAT_60=GreatBritain(RBR)\Materials\Objects\Roadsign_start02\mat0
MAT_61=GreatBritain(RBR)\Materials\Objects\Roadsign_start_finish\mat0
MAT_62=GreatBritain(RBR)\Materials\Objects\Banner04_pirelli\mat0
MAT_63=GreatBritain(RBR)\Materials\Objects\Banner04_pirelli\mat1
MAT_64=GreatBritain(RBR)\Materials\Objects\Banner03_perf\mat0
MAT_65=GreatBritain(RBR)\Materials\Objects\Banner03_perf\mat1
MAT_66=GreatBritain(RBR)\Materials\Objects\Roadsign_start01\mat0
MAT_67=GreatBritain(RBR)\Materials\Objects\Roadsign_lightning_yellow\mat0
MAT_68=GreatBritain(RBR)\Materials\Objects\Wood_branch01\mat0
MAT_69=GreatBritain(RBR)\Materials\Objects\Tree16_small\mat0
MAT_70=GreatBritain(RBR)\Materials\Objects\Alpine_background01a_start\mat0
MAT_71=GreatBritain(RBR)\Materials\Objects\Alpine_background01b_pattern\mat0
MAT_72=GreatBritain(RBR)\Materials\Objects\Alpine_background01c_pattern\mat0
MAT_73=GreatBritain(RBR)\Materials\Objects\Alpine_background01d_end\mat0
MAT_74=GreatBritain(RBR)\Materials\Objects\Tree05_large\mat0
MAT_75=EST\Materials\Objects\Trees\Pine4\mat0
MAT_76=EST\Materials\Objects\Trees\Pine2\mat0
MAT_77=EST\Materials\Objects\Trees\Pine3\mat0
MAT_78=GreatBritain(RBR)\Materials\Objects\Tree02_small\mat0
MAT_79=DirtTrackEquitment\Materials\Objects\frontloader\mat0
MAT_80=DirtTrackEquitment\Materials\Objects\gray_tractor\mat0
MAT_81=GreatBritain(RBR)\Materials\Objects\Van02_team\mat0
MAT_82=GreatBritain(RBR)\Materials\Objects\Van01\mat0
MAT_83=RuralAustralia\Materials\Objects\Animals\cow_03
MAT_84=RuralAustralia\Materials\Objects\Animals\cow_02
MAT_85=GreatBritain(RBR)\Materials\Objects\Tree18_medium\mat0
MAT_86=GreatBritain(RBR)\Materials\Objects\Tree19_medium\mat0
MAT_87=GreatBritain(RBR)\Materials\Objects\Foliage03_lowres\mat0
MAT_88=GreatBritain(RBR)\Materials\Objects\Foliage04\mat0
MAT_89=GreatBritain(RBR)\Materials\Objects\Rock06_big\mat0
MAT_90=GreatBritain(RBR)\Materials\Objects\Roadsign_triangle_left\mat0
MAT_91=GreatBritain(RBR)\Materials\Objects\Wood_cord01\mat0
MAT_92=GreatBritain(RBR)\Materials\Objects\Wood_log\mat0
MAT_93=GreatBritain(RBR)\Materials\Objects\Wood_cord02\mat0
MAT_94=GreatBritain(RBR)\Materials\Objects\Wood_trunkcut01\mat0
MAT_95=GreatBritain(RBR)\Materials\Objects\Wood_branch03\mat0
MAT_96=GreatBritain(RBR)\Materials\Objects\Roadsign_medical\mat0
MAT_97=FreeLander\Materials\Objects\3\mat0
MAT_98=VWPassat\Materials\Objects\6\mat0
MAT_99=VWPassat\Materials\Objects\5\mat0
MAT_100=FreeLander\Materials\Objects\1\mat0
MAT_101=VWPassat\Materials\Objects\2\mat0
MAT_102=FreeLander\Materials\Objects\2\mat0
MAT_103=FreeLander\Materials\Objects\5\mat0
MAT_104=VWPassat\Materials\Objects\4\mat0
MAT_105=VWPassat\Materials\Objects\1\mat0
MAT_106=FreeLander\Materials\Objects\7\mat0
MAT_107=VolvoSW\Materials\Objects\4\mat0
MAT_108=FreeLander\Materials\Objects\4\mat0
MAT_109=VWPassat\Materials\Objects\7\mat0
MAT_110=GreatBritain(RBR)\Materials\Objects\Spectator_03c\mat0
MAT_111=GreatBritain(RBR)\Materials\Objects\Spectator_03d\mat0
MAT_112=GreatBritain(RBR)\Materials\Objects\Spectator_05a\mat0
MAT_113=GreatBritain(RBR)\Materials\Objects\Spectator_05b\mat0
MAT_114=GreatBritain(RBR)\Materials\Objects\Spectator_05c\mat0
MAT_115=GreatBritain(RBR)\Materials\Objects\Spectator_05d\mat0
MAT_116=GreatBritain(RBR)\Materials\Objects\Spectator_05e\mat0
MAT_117=GreatBritain(RBR)\Materials\Objects\Spectator_05f\mat0
MAT_118=GreatBritain(RBR)\Materials\Objects\Spectator_01a\mat0
MAT_119=GreatBritain(RBR)\Materials\Objects\Spectator_01b\mat0
MAT_120=GreatBritain(RBR)\Materials\Objects\Spectator_01c\mat0
MAT_121=GreatBritain(RBR)\Materials\Objects\Spectator_01d\mat0
MAT_122=GreatBritain(RBR)\Materials\Objects\Spectator_03a\mat0
MAT_123=GreatBritain(RBR)\Materials\Objects\Spectator_03b\mat0
MAT_124=GreatBritain(RBR)\Materials\Objects\Spectator_07b\mat0
MAT_125=GreatBritain(RBR)\Materials\Objects\Spectator_07c\mat0
MAT_126=GreatBritain(RBR)\Materials\Objects\Spectator_07d\mat0
MAT_127=GreatBritain(RBR)\Materials\Objects\Spectator_07e\mat0
MAT_128=GreatBritain(RBR)\Materials\Objects\Spectator_07f\mat0
MAT_129=GreatBritain(RBR)\Materials\Objects\Spectator_07g\mat0
MAT_130=GreatBritain(RBR)\Materials\Objects\Spectator_07h\mat0
MAT_131=GreatBritain(RBR)\Materials\Objects\Spectator_07a\mat0
MAT_132=GreatBritain(RBR)\Materials\Objects\Spectator_02c\mat0
MAT_133=GreatBritain(RBR)\Materials\Objects\Spectator_02d\mat0
MAT_134=GreatBritain(RBR)\Materials\Objects\Spectator_02e\mat0
MAT_135=GreatBritain(RBR)\Materials\Objects\Spectator_04a\mat0
MAT_136=GreatBritain(RBR)\Materials\Objects\Spectator_04b\mat0
MAT_137=GreatBritain(RBR)\Materials\Objects\Spectator_04c\mat0
MAT_138=GreatBritain(RBR)\Materials\Objects\Spectator_04d\mat0
MAT_139=GreatBritain(RBR)\Materials\Objects\Spectator_02a\mat0
MAT_140=GreatBritain(RBR)\Materials\Objects\Spectator_02b\mat0
MAT_141=GreatBritain(RBR)\Materials\Objects\Spectator_06a\mat0
MAT_142=GreatBritain(RBR)\Materials\Objects\Spectator_06b\mat0
MAT_143=GreatBritain(RBR)\Materials\Objects\Spectator_06c\mat0
MAT_144=GreatBritain(RBR)\Materials\Objects\Spectator_06d\mat0
MAT_145=GreatBritain(RBR)\Materials\Objects\Spectator_06e\mat0
MAT_146=GreatBritain(RBR)\Materials\Objects\Spectator_06f\mat0
MAT_147=GreatBritain(RBR)\Materials\Objects\Spectator_08a\mat0
MAT_148=GreatBritain(RBR)\Materials\Objects\Spectator_08b\mat0
MAT_149=GreatBritain(RBR)\Materials\Objects\Spectator_08c\mat0
MAT_150=GreatBritain(RBR)\Materials\Objects\Spectator_08d\mat0
MAT_151=GreatBritain(RBR)\Materials\Objects\Spectator_08e\mat0
MAT_152=Trackside_Objects\Materials\Objects\crowd2\mat0
MAT_153=Trackside_Objects\Materials\Objects\crowd2\mat1
MAT_154=Trackside_Objects\Materials\Objects\crowd2\mat2
MAT_155=Trackside_Objects\Materials\Objects\crowd2\mat3
MAT_156=GreatBritain(RBR)\Materials\Objects\Tree20_large\mat0
MAT_157=GreatBritain(RBR)\Materials\Objects\Tree20_large\mat1
MAT_158=GreatBritain(RBR)\Materials\Objects\Tree22_large\mat0
MAT_159=GreatBritain(RBR)\Materials\Objects\Tree21_large\mat0
MAT_160=Cielos\Materials\sky03
MAT_161=cloture\Materials\Objects\barbel3fil\material0
MAT_162=cloture\Materials\Objects\barbel3fil\FrontColor
MAT_163=cloture\Materials\Objects\barbel3fil\material1
MAT_164=cloture\Materials\Objects\barbel3fil\material2
MAT_165=GreatBritain(RBR)\Materials\Objects\Desk_marshall\mat0
MAT_166=GreatBritain(RBR)\Materials\Objects\Chair_marshall\mat0
MAT_167=GreatBritain(RBR)\Materials\Objects\Roadsign_finish03\mat0
MAT_168=GreatBritain(RBR)\Materials\Objects\Fence_marshall01\mat0
MAT_169=GreatBritain(RBR)\Materials\Objects\Roof_marshall\mat0
MAT_170=GreatBritain(RBR)\Materials\Objects\Roof_marshall\mat1
MAT_171=GreatBritain(RBR)\Materials\Objects\Grass02\mat0
MAT_172=RuralAustralia\Materials\Objects\Rocks\sml_rock_003
MAT_173=GreatBritain(RBR)\Materials\Objects\Tree15_small\mat0

[Haywood_Club\Materials\road\gravel\wb_real_gravel001]
effectName=BTB_DiffuseBump
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=3,2
SpecularColor=0,4196078,0,3254902,0,2941177
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_real_gravel001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_real_gravel001_b.dds

[PLPTexturesPack\Materials\dirt_grayrocky-mossy_df_-blend0]
effectName=BTB_DiffuseVertLerp
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\dirt_grayrocky-mossy_df_.dds
secondDiffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Immagine.bmp

[PLPTexturesPack\Materials\RealRock16BoH-blend0]
effectName=BTB_DiffuseVertLerp
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\RealRock16BoH.jpg
secondDiffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Immagine.bmp

[Haywood_Club\Materials\ground\gravel\wb_brown_sandy_gravel0051-blend9]
effectName=BTB_DiffuseBumpVertLerp
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,5450981,0,4823529,0,227451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_brown_sandy_gravel0051.dds
secondDiffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ground_gravel001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_brown_sandy_gravel0051_b.dds

[Default\Materials\Ground\Gravel\Gravel001-blend72]
effectName=BTB_DiffuseBumpSpecularVertLerp
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,4705882,0,3921569,0,4313726
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ground_gravel001.dds
secondDiffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_brown_sandy_gravel0051.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ground_gravel001_bump.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ground_gravel_spec01.dds

[Haywood_Club\Materials\ground\gravel\wb_brown_sandy_gravel0051-blend0]
effectName=BTB_DiffuseBumpVertLerp
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,5450981,0,4823529,0,227451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_brown_sandy_gravel0051.dds
secondDiffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Immagine.bmp
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_brown_sandy_gravel0051_b.dds

[PLPTexturesPack\Materials\brick_mur]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\brick_mur.jpg

[PLPTexturesPack\Materials\dirt_grayrocky-mossy_df_]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\dirt_grayrocky-mossy_df_.dds

[Ennis_Extras\Materials\Ripple\ripple003]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple003.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_b.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_s.dds

[SmesPack\Materials\Objects\vlajkaIT\mat1]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\it.dds

[PLPTexturesPack\Materials\cement_asphaltscales-01_df_]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\cement_asphaltscales-01_df_.dds

[PLPTexturesPack\Materials\growth_weirdfungus-03_df_]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\growth_weirdfungus-03_df_.dds

[SmesPack\Materials\Objects\Start\mat2]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\logotota.dds

[SmesPack\Materials\Objects\Reklama\mat5]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\logocitr.dds

[SmesPack\Materials\Objects\vlajkaFR\mat1]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\fr.dds

[Default\Materials\Wall\Cement\Cement005]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wall_cement005.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wall_cement005_bump.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wall_cement_spec01.dds

[Haywood_Club\Materials\wall\misc\wb_timber_panel001]
effectName=BTB_DiffuseBump
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4,5
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_timber_panel001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_timber_panel001_b.dds

[SmesPack\Materials\Objects\camtovers\mat1]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\concrete.dds

[PLPTexturesPack\Materials\cement_colorfullsquirrely_df_]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\cement_colorfullsquirrely_df_.dds

[Haywood_Club\Materials\wall\club\wb_club_wall001]
effectName=BTB_DiffuseBump
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,5019608,0,5019608,0,5019608
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_club_wall001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\wb_club_wall001_b.dds

[SmesPack\Materials\Objects\Reklama\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\fence2.dds

[TexturesJanvier\Materials\Gravier\023terresable]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\023terresable.dds

[Ennis_Extras\Materials\Ripple\ripple006]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple006.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_b.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_s.dds

[Ennis_Extras\Materials\Ripple\ripple001]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_b.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ripple000_s.dds

[SmesPack\Materials\Objects\vlajkaCZ\mat1]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\asphalt_crackyscales-03_df_.dds

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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\guardrail_ennis001.dds
normalTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\guardrail_ennis001_b.dds
specularTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\guardrail_ennis001_s.dds

[SmesPack\Materials\Objects\most\mat0]
effectName=BTB_Diffuse
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\logomob1.dds

[SmesPack\Materials\GRASSA01]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\GRASSA01.DDS

[GreatBritain(RBR)\Materials\Objects\Rock10_huge\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\ROCK01.DDS

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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE01.DDS

[GreatBritain(RBR)\Materials\Objects\Fence01a_pattern\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE01.DDS

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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Blank_234_174_01.dds

[GreatBritain(RBR)\Materials\Objects\Rock09_large\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Fence02b_pole\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE02.DDS

[GreatBritain(RBR)\Materials\Objects\Fence01b_pole\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE01.DDS

[Default\Materials\Objects\Roadside\PowerPole]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\PowerPoleWood.dds

[Default\Materials\Objects\Roadside\Powerlines]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Powerline.dds

[GreatBritain(RBR)\Materials\Objects\Phonepoleline_pattern\mat0]
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techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\PHONEPOLELINE.dds

[GreatBritain(RBR)\Materials\Objects\Phonepoleline_pattern\mat1]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Phonepole\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Barrack01\mat0]
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techniqueName=Default
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\TTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Farm01_b\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\TTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Car01\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Car02\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Jeep01\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_02.DDS

[GreatBritain(RBR)\Materials\Objects\Farm01_a\mat0]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\TTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Shelter\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\TTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Wood_branch02\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Rock01_gravel_group\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\GRAVEL.DDS

[GreatBritain(RBR)\Materials\Objects\Rock03_small\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Rock05_medium_group\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Plant03\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_03.DDS

[GreatBritain(RBR)\Materials\Objects\Rock04_medium_group\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[cintas_lp\Materials\Objects\cinta4\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Blank_234_174_0.dds

[cintas_lp\Materials\Objects\cinta4\mat1]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\cinta_9.JPG

[GreatBritain(RBR)\Materials\Objects\Rock07_big\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Rock08_large\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_05.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_finish02\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_finish01\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_start02\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_start_finish\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Banner04_pirelli\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\BANNER04.DDS

[GreatBritain(RBR)\Materials\Objects\Banner04_pirelli\mat1]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE_MARSHALL.DDS

[GreatBritain(RBR)\Materials\Objects\Banner03_perf\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\BANNER03.DDS

[GreatBritain(RBR)\Materials\Objects\Banner03_perf\mat1]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE_MARSHALL.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_start01\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_lightning_yellow\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Wood_branch01\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Tree16_small\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01a_start\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01b_pattern\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01c_pattern\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01d_end\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Tree05_large\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[EST\Materials\Objects\Trees\Pine4\mat0]
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techniqueName=TransparentUp
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Pine4.dds

[EST\Materials\Objects\Trees\Pine2\mat0]
effectName=BTB_Diffuse
techniqueName=TransparentUp
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Pine2.dds

[EST\Materials\Objects\Trees\Pine3\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Pine3.dds

[GreatBritain(RBR)\Materials\Objects\Tree02_small\mat0]
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techniqueName=Transparent
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[DirtTrackEquitment\Materials\Objects\frontloader\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\shovel.dds

[DirtTrackEquitment\Materials\Objects\gray_tractor\mat0]
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techniqueName=DefaultUp
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\trctr.dds

[GreatBritain(RBR)\Materials\Objects\Van02_team\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_01.DDS

[GreatBritain(RBR)\Materials\Objects\Van01\mat0]
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techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\VAN01.DDS

[RuralAustralia\Materials\Objects\Animals\cow_03]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\cow_03.dds

[RuralAustralia\Materials\Objects\Animals\cow_02]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\cow_02.dds

[GreatBritain(RBR)\Materials\Objects\Tree18_medium\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Tree19_medium\mat0]
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techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_06b\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_06c\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_06d\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_06e\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_06f\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_08a\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_08b\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_08c\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_08d\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[GreatBritain(RBR)\Materials\Objects\Spectator_08e\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\LIDI3D.DDS

[Trackside_Objects\Materials\Objects\crowd2\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\crowd2.dds

[Trackside_Objects\Materials\Objects\crowd2\mat1]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\crowd4.dds

[Trackside_Objects\Materials\Objects\crowd2\mat2]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\crowd1.dds

[Trackside_Objects\Materials\Objects\crowd2\mat3]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\crowd3.dds

[GreatBritain(RBR)\Materials\Objects\Tree20_large\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\TRUNK.DDS

[GreatBritain(RBR)\Materials\Objects\Tree20_large\mat1]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Tree22_large\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_03.DDS

[GreatBritain(RBR)\Materials\Objects\Tree21_large\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS

[Cielos\Materials\sky03]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\sky03.dds

[cloture\Materials\Objects\barbel3fil\material0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\texture0.dds

[cloture\Materials\Objects\barbel3fil\FrontColor]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\Blank_255_255_255.dds

[cloture\Materials\Objects\barbel3fil\material1]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\texture1.dds

[cloture\Materials\Objects\barbel3fil\material2]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\texture2.dds

[GreatBritain(RBR)\Materials\Objects\Desk_marshall\mat0]
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techniqueName=Default
ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Chair_marshall\mat0]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Roadsign_finish03\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\SIGNS.DDS

[GreatBritain(RBR)\Materials\Objects\Fence_marshall01\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE_MARSHALL.DDS

[GreatBritain(RBR)\Materials\Objects\Roof_marshall\mat0]
effectName=BTB_Diffuse
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPO_04.DDS

[GreatBritain(RBR)\Materials\Objects\Roof_marshall\mat1]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\FENCE_MARSHALL.DDS

[GreatBritain(RBR)\Materials\Objects\Grass02\mat0]
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ambient=0.4,0.4,0.4,1.0
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_03.DDS

[RuralAustralia\Materials\Objects\Rocks\sml_rock_003]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\sml_rock_003.dds

[GreatBritain(RBR)\Materials\Objects\Tree15_small\mat0]
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diffuseTexture=C:\SCi Games\Richard Burns Rally\RX_CONTENT\Tracks\BobsTrackBuilder\Textures\OTPT_01.DDS
